1981 [60fps] Galaga Stage 255 (Skip the challenging stages)

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Description

ギャラガ / Galaga (Namco rev. B) Namco 1981 255面クリア Player S.W 収録Ver ThunderMAME32jp068 スコアーは重視してないのでチャレンジングステージは飛ばしてます。

mame replay site https://replayburners.web.fc2.com/

ギャラガ

発売年:1981.09
開発/発売元:ナムコ
ジャンル:シューティング
コントローラ:2方向レバー+1ボタン
システムボード:専用基板
CPU構成[Z80 (3)] 音源チップ[Namco, Samples]

あの「ギャラクシアン」をさらに進化させたゲームとして登場したのが、この「ギャラガ」である。今回の敵は最初から編隊は組まず、画面の両端から飛来する。この時、いかに多くの敵を倒すかで、その後の展開が変わってくる。さらに、自機は2機まで合体することができることが今回の特徴。また、トリッキーな飛行パターンの編隊を全滅させるボーナスステージもある。 前作と見た目が似ていたため、社内でも賛否両論があったらしいが、結果としては大人気のヒットゲームとなった。

ストーリー:
急襲だ! どこからともなく飛来するギャラガ編隊…… 立て!銀河戦士!
[出典:ギャラガ インスト(ナムコ)]

敵機が全く弾を撃って来なくなる:
Dランク設定の場合、ステージ1で左端の2機の敵のどちらかを残してそのまま長時間(早い時は5分、遅い時は1時間半、平均で20分程度)待機していると、敵機が全く弾を撃って来なくなり、この状態になってその1機を倒すと、以降のステージでも敵機は全く弾を撃って来なくなるので、これが成功した場合は攻略はかなり楽になるであろう。ただし、このバグを利用して無限にプレイするプレイヤーが登場したことから、北米版(Midway en:Midway Games版)ではこの裏技を使用しようとすると自機が突然爆発するという制限が実装されている。また、希少ではあるがバグ修正版も存在する。その基板では残機表示が最大7機まで表示。
[出典:ギャラガ - Wikipedia]

Galaga (c) 1981 Namco.

Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen.

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed.

- TECHNICAL -

[Upright model]
Game ID : GG

Main CPU : Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, discrete circuitry (for the ship explosion sound)

Palette colors : 32 (16 colors for tiles + 16 colors for sprites)

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Galaga was released in September 1981 in Japan.

Although Galaga was a superior game, it didn't sell the large numbers that "Galaxian" did. One of the first games with a bonus stage.

The game 'rolls over' at 999990 points. The 1P score counter is six digits, but the 2P counter is seven digits. Therefore, most good players start a 2-player game and play exclusively on the 2P side so their score won't 'roll over' at 999990. After the 1000000 mark, new Fighters are no longer awarded.

What happens after finishing Stage 255 depends upon the skill level set in the DIP switches:
* On the easy skill, the game resets.
* On the medium skill, the game flips to "Stage 0" which plays as a strange cross between the 2nd Challenging Stage and a regular level where the enemies shoot. The game will advance to Stage 1 after completion, and the game will get easy again.
* On the hard skill setting, the words "Stage 0" stay on the screen forever. No more enemies ever appear. The player can continue to move the ship and fire, but there is no way to advance to the next level, or to die. To play again, the machine must be reset.
* On the hardest skill, the game flips to "Stage 0" which plays like Stage 1 (no extra enemies when flying onto the screen), but it is still as difficult as Stage 255. The game will advance to Stage 1 after completion, and the game will get easy again.

If you have more than 7 extra Fighters, the marker for the screen will only show 7 1/2 (!) Fighters remaining. Additional extra Fighters will still be credited, even though they won't show on the screen.

- SERIES -

1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984)
4. Galaga '88 (1987)
5. Galaxian 3 (1990)
6. Galaxian 3 Theatre 6 : Project Dragoon (1990)
7. Galaxian 3 Theatre 6 J2 : Attack Of The Zolgear (1994)
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Legions (2008, XBOX 360 [Xbox Live Arcade])

- STAFF -

Music by : Nobuyuki Ohnogi

- SOURCES -

Game's rom.
Machine's picture.

Source: Youtube.com

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